That would be useful for custom applications after all. If your monitor will handle the resolution, start testing the levels using the highest resolution of 1024x768. The purple lines at the sides an top to not affect him other than he cannot pass farther than the two sides. I suppose you could have one file with mapping from both islands, but I think I would suggest keeping the originals and layered separate just to keep things tidy. NOTE: Be aware that once Tux hits the bottom of the level (the purple line on the Level Editor), he dies. Keep it as general as possible so that custom worldmaps could easily be designed and look good. Personally, if I were doing it, I'd set up a forest_world tile mapping file in a similar fashion to ice_world. The same sort of layering technique should probably be applied at the very least to the water and shoreline tiles. It is probably a good time to go looking for a graphics designer and do a once-over the forest map tileset (and maybe some of ice_world as well). I admit, I was being lazy when I set them up. The piers are just rotated versions of the original and thus have the wrong perspective. It is true that there are some useful elements in ice_world, but look closely at them and you'll see they are pretty low-quality. A very nice way to get the community involved in creating artwork/levels for SuperTux would be to have a submit button in the level editor. Tux and Penny were out having a nice picnic on the ice fields of Antarctica. Run and jump through multiple worlds, fighting off enemies by jumping on them, bumping them from below or tossing objects at them, grabbing power-ups and other stuff on the way. games for the various Nintendo platforms. Might be worth tweaking up map transitions so that modification of one island doesn't affect the other. SuperTux is a jumpnrun game with strong inspiration from the Super Mario. SuperTux by SuperTux SuperTux is a jump'n'run game with strong inspiration from the Super Mario Bros. I think it was removed because something in the transition broke making switching between less seamless. I thought that in 0.3.0 the worldmaps were separate and the Forest Island was loaded upon reaching a special tile at the edge of Icy Island.
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